Privacy Policy — Fisherman's Wharf Tycoon

Fisherman's Wharf Tycoon is a harbour tycoon game: catch fish at the pier, clean them at the table, stock the ice display, serve the queue at the till, hire a crew and expand across the quay. The game itself runs entirely on your device; the only third-party services involved are Google’s, and they are described below.

App
Fisherman's Wharf Tycoon
Package name
com.iaengineering.wharftycoon
Developer
Ignas Anskaitis, an individual developer
Contact
ianskaitis@gmail.com
Effective date
5 October 2026 (version 2.1)

This policy explains what Fisherman's Wharf Tycoon does and does not do with your information. It applies to the Android application Fisherman's Wharf Tycoon published under the package name com.iaengineering.wharftycoon. By installing and using the app you agree to this policy. If you do not agree, please uninstall the app.

Summary

Your game progress is stored locally on your device. The app has no account system and no sign-in, never asks for your name or email, and never sells your data. The app shows no forced advertising of any kind — no banners, no interstitials, no pop-ups. It contains an optional, clearly labelled “watch a video ad” feature that you only ever choose to watch yourself, served by Google AdMob, and optional in-app purchases (one-time unlocks and repeatable coin packs) processed by Google Play. From version 2.1 the app also sends anonymous usage statistics to Google’s Firebase Analytics (game events such as “finished tutorial step 3” or “reached goal 7”, never your name, your save game or anything you type) so the game can be improved; you can switch them off at any time in Settings > Game progress, and in the European Economic Area and the United Kingdom they follow your consent choice. Those Google services are the only third parties that ever receive data from the app, and only when you use the related feature or consent to it.

Information the developer collects

The developer of Fisherman's Wharf Tycoon does not collect your name, email address or any other direct identifier, and does not sell, rent or share any personal information about you. The only data the developer receives is the anonymous usage statistics described in the next section, which the developer can see only as reports in Google’s Firebase / Google Analytics console. Specifically, the app does not send the developer:

The app has no account system and no crash-reporting SDK. The developer operates no server of their own that receives data from the app.

Anonymous usage statistics (Firebase Analytics, version 2.1 and later)

To learn how the game is played — for example where new players get stuck or whether the game runs smoothly on older phones — the app reports a small, fixed set of game events to Firebase Analytics, a Google service. An event is a short label with a few numbers or short codes, for example “tutorial step 3 reached after 95 seconds”, “goal 7 completed”, “graphics quality was lowered”, “a rewarded ad was watched”, or “product X was purchased” (with its price and currency, never your payment details). Events never contain your name, email, contacts, files, messages, save game, anything you type, or your exact location.

Firebase also records standard technical information automatically: an app-instance identifier generated for this installation, the Android advertising ID (only if you consented and your device allows it), device model, Android version, language, app version, the approximate location derived from your IP address (country and city), and when and how long the app is used. Google processes this data for the developer under Google’s terms; the developer sees aggregated reports and cannot look you up by name.

Your control. In the European Economic Area and the United Kingdom nothing is linked to you unless you agree in Google’s consent form, which you can reopen at any time through “Privacy options” in the game’s settings; until you answer (or if you never see the form), the app sends only anonymous, cookie-less pings with every consent signal denied. Everywhere you can switch the statistics off completely with Settings > Game progress > Turn usage statistics off; the choice is remembered. Resetting your advertising ID in your device’s settings (Android: Settings > Privacy > Ads) also separates new statistics from old. Google keeps event-level data for a limited period set by the developer (at most 14 months). Google’s privacy information for Firebase is at https://firebase.google.com/support/privacy.

Information you enter, and where it is stored

Everything you create in Fisherman's Wharf Tycoon — your save game, settings and purchased benefits — is stored locally on your device, in the app’s own private storage area. It stays on your device.

The developer has no server that receives this data and cannot see, access, retrieve or read it. The data is not backed up to the developer and is not shared with any third party by the app. If your device is configured to sync app data to a cloud backup service you have chosen (for example a device-level backup provided by your phone’s manufacturer or operating system), that backup is controlled by you and by that provider’s own terms and privacy policy, not by this app.

Technical diagnostics kept on your device

To help debug problems, the app keeps a small technical log (for example error codes and performance events such as save recovery) on your device. This log is not sent anywhere by itself. It can only leave your device if you deliberately use the export feature in the game’s settings and choose to share the exported file yourself — for example by emailing it to the developer to report a bug. The same switch that turns off the usage statistics (Settings > Game progress) also stops this log.

Advertising (optional rewarded ads only)

The app contains no banners, no interstitials, no pop-up ads and no ads of any kind that play on their own. The only advertising is opt-in: at clearly labelled moments (for example doubling a return bonus or a daily gift, tripling a supply crate, an extra spin of the free prize wheel, or a temporary in-game boost) the app offers a “watch a video ad” choice. A video is never shown unless you tap that choice. So that it can start quickly when you do, the app may ask Google AdMob to load a video in the background while the game is open (only once any required consent has been given); what Google receives when it does is described below.

Those video ads are served by Google AdMob (Google Ireland/Google LLC). When an ad loads or plays, Google receives technical data such as your IP address, device information and, depending on your consent choices and your device settings, your advertising ID. Google uses this to deliver the ad, cap frequency and prevent fraud. The developer does not receive your advertising ID or any personal data from this process — only anonymous, aggregated revenue information.

Your choices control this. In the European Economic Area and the United Kingdom the app asks for your consent through Google’s consent form before serving ads; you can review or change that choice at any time through the “Privacy options” entry in the game’s settings. Everywhere, you can also reset or change your advertising preferences in your device’s settings (Android: Settings > Privacy > Ads). If ads are unavailable — no consent, no network, or no fill — the game continues to work normally; the free path is never blocked behind an ad.

Google’s own privacy policy, which governs AdMob’s data processing, is available at https://policies.google.com/privacy.

In-app purchases (Google Play Billing)

The app offers optional in-app purchases: one-time unlocks — “No Ads Forever” (removes the need to watch rewarded videos and doubles new earnings while you are away), “Double Income” (every sale pays twice as much) and a “Starter Pack” — and repeatable coin packs that add in-game cash. Every purchase is optional, is confirmed in Google Play’s own purchase dialog, and is processed entirely by Google Play; the app never sees or stores your payment card details.

When the game starts and when you open the Shop, the app connects to Google Play Billing to show the current prices and to check which one-time purchases you already own, so that they can be restored after a reinstall or on a new device. To make sure each purchase is credited exactly once, the app keeps a small record on your device of the purchases you own and of the Google Play order identifiers it has already credited. That record stays on your device; the developer receives nothing.

Purchase processing is handled by Google and is governed by Google’s privacy policy, available at https://policies.google.com/privacy.

Network use

The game itself works completely offline. Network connections happen only in four cases: when a rewarded ad is loading (including in the background, ahead of time) or playing (Google AdMob), when the consent form needs to load or record your advertising choices (Google), when the app checks, prices, starts or restores an in-app purchase (Google Play), and when it sends the anonymous usage statistics described above (Google Firebase Analytics), unless you switched them off. Apart from those Google services, the app does not transmit your data anywhere, and the developer runs no server of their own that receives it.

Notifications

Fisherman's Wharf Tycoon does not currently send push notifications. If a future update adds optional reminders, they will be generated locally on your device, will be off by default or opt-in, and this policy will be updated first.

Permissions

Fisherman's Wharf Tycoon requests only the device permissions it needs to provide its features, and those permissions are used on your device. The app does not use permissions to collect or transmit personal data to the developer. They are: network access and network-state access (used only for the Google services described above), the Google advertising ID permission (used by Google AdMob and Firebase Analytics, subject to your consent choices and your device settings), Google Play Billing, and vibration for short haptic feedback, which you can switch off in the game’s settings.

Children’s privacy

Fisherman's Wharf Tycoon is not directed at children under the age of 13. The app is intended for a general audience, and the developer does not knowingly collect any personal information from children under 13 — the developer receives no personal information from anyone at all — the anonymous usage statistics contain no direct identifiers. If you believe a child under 13 has used the app, you can remove all data created by the app by uninstalling it; if you have any concern, please contact the developer at ianskaitis@gmail.com.

Your control over your data, and deletion

You are in full control of the information in Fisherman's Wharf Tycoon, because it lives on your device. You can delete it at any time by either of these methods:

The developer holds no copy of your save game, so there is nothing of it to delete, export or correct. Uninstalling the app or using the in-app reset removes everything stored on your device. The anonymous usage statistics are stored by Google under an installation identifier, not under your name or email, so the developer cannot tell which statistics are yours: you can stop new statistics at any time (Settings > Game progress > Turn usage statistics off), uninstalling the app or resetting your advertising ID separates you from the old ones, and Google deletes event-level data automatically when the retention period (at most 14 months) ends. Data held by Google (such as your advertising or consent choices) is controlled from your Google and device settings as described above. If you would like help with any of this, or have any question about it, you can email the developer at ianskaitis@gmail.com.

Data security

Your data is protected by your device’s own security, including any screen lock, device encryption and operating-system protections you have enabled. Because the game data is not transmitted to the developer, there is no developer-held database of it that could be breached; data sent to Google (ads, purchases, usage statistics) travels over encrypted connections. You should keep your device’s operating system up to date and use a screen lock to protect the data on your device.

Third-party services

To recap, the only third parties involved are Google’s:

Fisherman's Wharf Tycoon does not include any other analytics provider, data broker, or social-media tracking, and none of these services receive your game progress or personal information from the developer. This privacy-policy website contains no cookies, no analytics and no tracking scripts.

Changes to this policy

If this policy changes, the updated version will be published on this page with a new effective date. Continued use of the app after a change means you accept the updated policy.

Contact the developer

Fisherman's Wharf Tycoon is developed and published by Ignas Anskaitis, an individual developer. If you have any questions about this privacy policy or about privacy in the app, please contact:

Ignas Anskaitis
Email: ianskaitis@gmail.com


This policy applies to the Android app Fisherman's Wharf Tycoon (package name com.iaengineering.wharftycoon) and was last updated on 5 October 2026 (version 2.1: anonymous usage statistics via Firebase Analytics).